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02/12/2013

December 2, 2013 Leave a comment

It has been a while…

I have been working on a few things.

20 items/weapons done for Dungeon of Windaria.   About 300 lines of editing for okeari chibi robo (which is for me an achievement as I find editing that boring to the point of putting me to sleep within 5 minutes).   Half the prologue for date ni game edited in.  Testing and more testing and yet more testing for shiren the wanderer 4 (ds and psp).    The psp  version takes full width text but not ascii due to the compression it uses.  The ds version I have been fiddling with that font over and over as it unfortunately has to have a font edit.  Dramtatic dungeon sakura taisen… I have been redumping then doing a slightly better job translating then editing that stuff back in.  I have no idea what to put as to the progress for all of these.  Zoids battle coloseum I translated about 80 lines of text.  Which I have yet to insert.  Itadaki street ds – well aside from trying some awkward graphic inserts  there is no progress.  considering a much needed asm hack for this and or just posting what has been done and leaving it gasp “incomplete”.    sigh.   The elminage 2 projects psp and nds are stalled right now.  their is a limitation on both of these games as to what I can insert.  The psp especially as memory tracking on it has proven too time consuming.  Where as on the ds version it is a matter of just dealing with the limits for the text.  Which leaves things short formed and or very confusing.  Which by and by was how it seems to have been intended.   It is only due to my dyslexia/other learning disabilities that I am aware of the leaps to certain conclusions the programmers/writers were making.   I have had to always go back and check my work to make sure that I do not do exactly that.  just make a conclusion without explaining myself.   So it was interesting to find it in a game.  alas there is no space to explain what needs to in game.  Which again leaves me with the urge to post what work I have done drop them as a project and move on.

That leaves the android translation of a megames game twilight labyrinth.   its just an alice in wonderland roguelike.  I have dumped the images and am still in the process of dumping the text.  The text needs to be converted due to its encoding.  I have already tested and know that ascii can be used in game.

I am roguelike fan.  If you know of any short android roguelikes out there that could use a translation let me know.

 

As to my life… last week was one of those weeks where I questioned everything going on and wondered “why am I doing this?  Why am I putting up with being treated this way?”

 

26/02/2013

February 26, 2013 1 comment

okay mapped out some more stuff in elminage 2 psp.  all I have to do is insert most of my translated stuff in… er, now.  So the psp version will match what I have done for the ds version.   I also took a look into elminage gothic.  which aside from the script I can get a good chunk form it translated as well.

I also have been working albeit slowly on okeari chibi robo.

so not much news but still it is an update.

 

Life wise, I crossed off 4 more things on my life to do list  in the last week.  Plum wine, kirin beer, and (2 different adult nature content block).

next week I get to look into making my own wine.   Pick up literature and look into motorbike drivers licence.

oh and pricing out door food cart stuff.

can you just see me driving my food cart behind my motorbike to my corner and making x food for the day?