Archive for the ‘dungeon of windaria’ Category


July 26, 2014 Leave a comment

Did a little on date ni game.  Realized I had not much left other than the script to get too… most of which is easy.

Went over the images in dungeon of windaria… Thought about doing them over again.

Same for the other projects… posting to or at least creating a complete portfolio of all my game image work.  Which after just 8 games  numbered well over the 10000 range… just gah… organized by game (there are more games than that and I do have 2 other profiles other than rastsan that I work under – a german one which I haven’t used in 3 or 4 years and another one both of which are more successful than this one).  Which inspired me to organize my other works.  Leaving that why haven’t I kept up with the times feeling…  I am an old school carry them with you guy.   You know the artistic portfolio that weighs a minimum of 50 pounds (just the painted works by the way).   add these to the mess… my acting career, my modelling career, my photography work, my sculpture work, my restoration work, my not for profit volunteer conservator work… or just the volunteer work…my immense and diversified life as a pro temp… it just blah.   My linked in profile just does not do justice to what I have accomplished.  This year alone I had three people tell me to get out of the grocery store dairy room job and get back to what used to make me real money.  But as that dairy job is my second real full time job (in my entire life), I kinda wanted to see how long it would last.  My instincts kept telling me this isn’t for me.  still are.

Why am I posting this here.  Last year I accepted  pay for actual game translation work.  I have yet to add this to my linked in profile.  It is to me a big decision to include that.  As once I do I should probably include all of my work which means that complete online profile and making and taking my trans projects serious(legal).  which is bigger than you think.  One of which you already know I have had to pay for.

my instincts are telling me the increased calls to my lawyer are not good news for me…

I know heavy thoughts… the one horoscope said go with your instincts and stop thinking about it.

to post or not to post this…. sigh


January 5 2014

January 6, 2014 1 comment

Happy New Year.

In the last day or two I finished translating about 3/4 of Dungeon of Windaria’s story.

finished off 7 items, leaving over 35 items left to translate.   also done in the last couple days, several of the Unlockable specials.   which leaves 5 left of those unlockable specials to do.

Enemies and their descriptions are done.

This all put together could mean an actual patch release within the next month.


Otherwise I have just been working on sakura taisen Re working the title screen.  Over and over (thanks to windows update and my lack of saving).  I was half way done with 6 hours of  work…. sigh…  As well as getting location graphics correctly identified and dumped.   The game covers a much larger portion of the series than I had previously thought…


I also was dumping more text for twilight labyrinth (android).  But that was just before new years.

Categories: dungeon of windaria


December 2, 2013 Leave a comment

It has been a while…

I have been working on a few things.

20 items/weapons done for Dungeon of Windaria.   About 300 lines of editing for okeari chibi robo (which is for me an achievement as I find editing that boring to the point of putting me to sleep within 5 minutes).   Half the prologue for date ni game edited in.  Testing and more testing and yet more testing for shiren the wanderer 4 (ds and psp).    The psp  version takes full width text but not ascii due to the compression it uses.  The ds version I have been fiddling with that font over and over as it unfortunately has to have a font edit.  Dramtatic dungeon sakura taisen… I have been redumping then doing a slightly better job translating then editing that stuff back in.  I have no idea what to put as to the progress for all of these.  Zoids battle coloseum I translated about 80 lines of text.  Which I have yet to insert.  Itadaki street ds – well aside from trying some awkward graphic inserts  there is no progress.  considering a much needed asm hack for this and or just posting what has been done and leaving it gasp “incomplete”.    sigh.   The elminage 2 projects psp and nds are stalled right now.  their is a limitation on both of these games as to what I can insert.  The psp especially as memory tracking on it has proven too time consuming.  Where as on the ds version it is a matter of just dealing with the limits for the text.  Which leaves things short formed and or very confusing.  Which by and by was how it seems to have been intended.   It is only due to my dyslexia/other learning disabilities that I am aware of the leaps to certain conclusions the programmers/writers were making.   I have had to always go back and check my work to make sure that I do not do exactly that.  just make a conclusion without explaining myself.   So it was interesting to find it in a game.  alas there is no space to explain what needs to in game.  Which again leaves me with the urge to post what work I have done drop them as a project and move on.

That leaves the android translation of a megames game twilight labyrinth.   its just an alice in wonderland roguelike.  I have dumped the images and am still in the process of dumping the text.  The text needs to be converted due to its encoding.  I have already tested and know that ascii can be used in game.

I am roguelike fan.  If you know of any short android roguelikes out there that could use a translation let me know.


As to my life… last week was one of those weeks where I questioned everything going on and wondered “why am I doing this?  Why am I putting up with being treated this way?”


blah what I’ve been doing since the 15th of april

April 22, 2013 Leave a comment

I took a long look at zoids re-dumped all of its graphics – decided that a complete makeover wasn’t completely out of the question.

did some a tiny bit of  translation-ary stuff on zoids and on dungeon of windaria.   Windaria is also one of those games I would like to do a complete makeover of (graphic wise).   If you don’t know why my attitude has changed to doing complete graphic reworks than you obviously haven’t read my last post closely enough, or you just don’t understand it.

Life wise my regular job took me back into the realm of spore.  Yes mushrooms growing off of twice spoiled dairy products.  the dairy turned into cheese the cheese then liquified partially and that liquid was a base for mushrooms.  Its been two days and I still have a headache and a rash from where this liquid touched me.   If the health inspector had done their job properly the store would have been shut down and the entire dairy fridge closed until it was determined that the spore had been removed.   I am actually quite ashamed I didn’t catch it myself earlier.  From this point on I will not take the words of my coworkers as to if they have gone through the spoiled or damaged products.  (A skid of dairy crates filled with – nastiness left in the corner slowly growing…).

At least now I know why I kept getting a headache every time I went in to work and why it would disappear after five minutes of not being in that fridge.   I have shortlisted crates that need to get out.  I personally tossed 7 crates full of spore.   I kept cleaning the floor of this room thinking a rat had died somewhere that I just couldn’t find.   It then it turns out to be this.   Yeesh.

Okay back to the reason I started this blog.   Now to disappoint you I may need to drop Itadaki street ds for odd reasons.  As a few have pointed out there is a wii version out and the wii u may or may not be able to play it.  That isn’t one of the reasons.  the odd reasons I will keep to myself until canada’s new copyright officially has a launch date.   Even then – sigh…

My other projects should still be on.

off to facebook/flickr to show off some of my latest artwork/pictures…


November 28, 2012 Leave a comment

yep yesterday kinda confirmed it… I need to find a different job.  cold all the time… My body hurts all the time.  Either the cold or overworking my muscles.  Anyways I am in good shape but in constant pain.  If I wanted this level of constant pain I would just succumb to 20 years of doctors advice and go for the surgeries/treatments they are recommending… sigh.  oh the word for it is Pushing…

Off to broaden my work search to all of canada and maybe worldwide…

hack wise- uh had to redump the images for Fujimori Midori No Let’s Tarot.  Upload all the text files and those images to some form of service.

I finally dumped shiren 4’s common.bin file successfully.  All those control codes were driving me nuts… (still are).  I keep forgetting to put up a project page for it… but then I do need to fix that font(still).  I have yet to finish putting the text from common.bin into a spreadsheet (near 3500 pointers…blah in just one file).

I also have been so very slowly translating the left over stuff from dungeon of windaria.  The story is a little bit beyond my capabilities   There are a few other things translation wise that just make me go Huh?

a little work on zoids battle coloseum, a bit on dramatic dungeon sakura taisen, a quick review of what I need to do for itadaki and date ni game…

otherwise its just my android app translation stuff that I have sworn not to go into on this blog…  (so much easier than nds stuff)

continuation of Dungeon of Windaria

May 15, 2012 Leave a comment

I am pretty sure I finally dumped all of the memory based pionters and the text it relates (specifically only the pointers that have text that needs work).   I have done this as I will need to get whatever is left translated.  I also will need to re-point – and possibly edit the previous work, done by valyr and Thecrash1973.  Whom have both given me permission to  continue on with their previous work.

As such I have google drive spreadsheet that has stuff that needs translation/editing.

found within this spreadsheet :

dump of the story

items, weapons, armour and their descriptions

attacks and their descriptions

enemies and their descriptions

un-lockable specials and their descriptions

some miscellaneous text

Note most of these have partial translations that may need editing, please do not edit the already english stuff.  I would appreciate help with this.

Categories: dungeon of windaria