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Archive for October, 2012

15/10/2012

October 15, 2012 Leave a comment

finished the font for shiren 4.  thus by extension shiren 5.  Now this is by no means a complete dte or mte.   although mte actually applies more as I did use the privilege of putting more than two letters in one tile.   Unfortunately this means that there will need to be as complete a translation as possible.  There are 248 letters left for use.  By this I mean if the letter pair isn’t in the table provided it will need to be inserted into the fonts.  so that it can be used.  I am tempted to only post the font and the related files for others use.

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Categories: shiren 4

05/10/2012

October 5, 2012 1 comment

set up the needed stuff for a date ni game project page.  Didn’t post it.  left off at mm in dte mte-ing shiren 4 ds’ font.  Its more like its done graphically just editing the actual font table in the game.   I have tested it and I know it works.  Which makes me happy.  This just means that a complete translation will have to be done as with the dte most of the unicode japanese becomes letter pairs or a blocked square (as in unknown character).

this font and the other files associated with it will work for shiren 5 as well.

this also paves the way for itadaki street- actually finishing off dte-mte-ing its font.

Just no time for all this.  I was so tired yesterday after working six days straight I don’ t have energy to do much of anything.  okay off to work on digimon story lost evolution.  I have got to get this out of the way today…

Categories: Itadaki street ds